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- > >However, after doing a test render with SN at 390x500, I found that
- > >some of my surface attributes changed from how they render from the GUI.
- > >It was like my Luminosity and Diffusion settings were altered/ignored by
- > >ScreamerNet. The objects became dull using SN, while they were bright
- > >when rendered from the GUI.
- > >
- > >Has anybody else seen this type of behavior? Am I doing something
- > >wrong? I've saved both the scene and objects, so it should render
- > >*exactly* the same, no?
- >
- > There's a possibility that you used reflection or some sort of texture
- > maps that SN can't find... have you checked this?
-
- It suppose it's possible. The object in question is a logo, where the
- sides are reflection mapped using chrome, but the faces of the letters
- are using the Gold surface attribute, with the color changed to Green.
- It is this surface--the letter faces--that is rendering dull. To my knowledge
- (and I'll have to double-check the surface settings), they are not using
- any surface settings or texture maps that aren't intrinsic to Layout.
-
- Render me gone, |||
- Bob ^(===)^
- -------------------------oOO--(_)--OOo--------------------------------------
- Bob Hood, President | All governments suffer from a recurring problem:
- Virtual Visions,Inc.| Power attracts pathological personalities. It is not
- 1.303.989.4191 | that power corrupts, but that it is magnetic to the
- | corruptible. Such people have a tendency to become
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